DUST Alpha 0.8.2 - Reporting In


Dust Alpha 0.8.2 - Reporting In

The Hub has been rebuilt, a new Quickmatch Queue Zone drops you into a match with everyone else who's waiting, and you can now report players.

Arenas

  • PvP is now disabled in every arena until the match actually starts.
  • Drone spawners moved to default spawn rooms.
  • The Hub – Rebuilt the entire space to be more social and encourage quickmatching and dueling. Added the Squishy Tank Table game.
  • Cavern Depths – Fully replaced this map, and it is now Domination with 4 capture points.
  • Launch Facility – New rocket model and another door opened up too...
  • Munitions Factory is now in tablet quickmatch and connected via door portals.

Combat Classes

  • Damage numbers now show on Barrels, Training Targets, and Eggs.
  • Experimental: explosives no longer self-damage.
  • Team color glow goes black when dead.
  • Health pickups collected now shows on the scoreboard.
  • Fixed joystick swap not applying to Assassin, Reaper and Roller.
  • Assassin – Networked sword visuals and audio, damage up to 14 with a 0.85s cooldown. Wall run reworked. Dash can be cancelled without dropping invisibility. Down to 1 smoke grenade (5 damage on direct hit).
  • Golem – Ground slam is now a gravity well that yoinks everyone in. Bubble shields replaced with hand-held shield boards. Fist knockback reenabled.
  • Seraph – Can now cling to any surface with legs that latch onto walls and ceilings, plus crouch to flip your gravity direction. Can no longer cancel the hookshot in mid-air. (Large rework coming to this class soon.)
  • Crossbolt – Added weapon switch: pick attack bolts or heal bolts on each hand. Health Fountain removed. Bolts are slower and hit harder.
  • Boulder – Damage reduced from 30 to 25.
  • Reaper – Afterburner is now per-hand: 1.25s burn, 5s cooldown, with pulsing haptics. Rockets have an arming distance, so point-blank shots are duds.
  • Grappler – Slam up to 15 damage, punch cone tightened from 36° to 18°, and grapples fight your stand friction far less.
  • Jacket – Dagger up to 18 damage. Fire bomb radius down to 4m for 4s, cooldown 5s.
  • Kobold – Shotgun and Carbine reload/vent is less spammable.
  • Sparrow – Explosive arrows reload per-hand with a longer arm time and new reload haptics. Half-charged arrows down to 10 damage.
  • Roller – Mine gun reload up to 1s.

Technical & Settings

  • New player reporting system. Report players from the tablet scoreboard.
  • Mutes are now persistent across sessions, and mic activity is clearer to see.
  • Fixed SteamVR dropping players into the floor on cold startups.
  • Toggling MSAA no longer breaks rendering or blacks out Quest players.
  • The menu can now be opened while you're dead in flatscreen. New vignette.
  • More dustnet networking updates and stability fixes.

The Hub rebuild and the new report system touched a lot, so expect some rough edges. Send us your bug reports and balancing suggestions on Discord: discord.gg/dustvr

Files

DUST Alpha 0.8.2 - Reporting In 538 MB
14 days ago

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