DUST Alpha 0.8.2 - Reporting In
DUST VR » Devlog

Dust Alpha 0.8.2 - Reporting In
The Hub has been rebuilt, a new Quickmatch Queue Zone drops you into a match with everyone else who's waiting, and you can now report players.
Arenas
- PvP is now disabled in every arena until the match actually starts.
- Drone spawners moved to default spawn rooms.
- The Hub – Rebuilt the entire space to be more social and encourage quickmatching and dueling. Added the Squishy Tank Table game.
- Cavern Depths – Fully replaced this map, and it is now Domination with 4 capture points.
- Launch Facility – New rocket model and another door opened up too...
- Munitions Factory is now in tablet quickmatch and connected via door portals.
Combat Classes
- Damage numbers now show on Barrels, Training Targets, and Eggs.
- Experimental: explosives no longer self-damage.
- Team color glow goes black when dead.
- Health pickups collected now shows on the scoreboard.
- Fixed joystick swap not applying to Assassin, Reaper and Roller.
- Assassin – Networked sword visuals and audio, damage up to 14 with a 0.85s cooldown. Wall run reworked. Dash can be cancelled without dropping invisibility. Down to 1 smoke grenade (5 damage on direct hit).
- Golem – Ground slam is now a gravity well that yoinks everyone in. Bubble shields replaced with hand-held shield boards. Fist knockback reenabled.
- Seraph – Can now cling to any surface with legs that latch onto walls and ceilings, plus crouch to flip your gravity direction. Can no longer cancel the hookshot in mid-air. (Large rework coming to this class soon.)
- Crossbolt – Added weapon switch: pick attack bolts or heal bolts on each hand. Health Fountain removed. Bolts are slower and hit harder.
- Boulder – Damage reduced from 30 to 25.
- Reaper – Afterburner is now per-hand: 1.25s burn, 5s cooldown, with pulsing haptics. Rockets have an arming distance, so point-blank shots are duds.
- Grappler – Slam up to 15 damage, punch cone tightened from 36° to 18°, and grapples fight your stand friction far less.
- Jacket – Dagger up to 18 damage. Fire bomb radius down to 4m for 4s, cooldown 5s.
- Kobold – Shotgun and Carbine reload/vent is less spammable.
- Sparrow – Explosive arrows reload per-hand with a longer arm time and new reload haptics. Half-charged arrows down to 10 damage.
- Roller – Mine gun reload up to 1s.
Technical & Settings
- New player reporting system. Report players from the tablet scoreboard.
- Mutes are now persistent across sessions, and mic activity is clearer to see.
- Fixed SteamVR dropping players into the floor on cold startups.
- Toggling MSAA no longer breaks rendering or blacks out Quest players.
- The menu can now be opened while you're dead in flatscreen. New vignette.
- More dustnet networking updates and stability fixes.
The Hub rebuild and the new report system touched a lot, so expect some rough edges. Send us your bug reports and balancing suggestions on Discord: discord.gg/dustvr
Files
DUST Alpha 0.8.2 - Reporting In 538 MB
14 days ago
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DUST VR
All VR playstyles in one cross-platform free-to-play virtual world.
| Status | In development |
| Authors | VRdojo, mikenseer, Scabbage, KingOfDranovis |
| Genre | Shooter |
| Tags | Classes, Gorilla Tag, Multiplayer, Oculus Quest, Oculus Rift, PvP, Unity, Virtual Reality (VR), VRChat |
| Languages | English |
| Accessibility | Color-blind friendly, Textless |
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