DUST Alpha 0.8 AVAILABLE NOW!
DUST VR » Devlog
Dust Alpha 0.8 — Foundations
We rebuilt our networking backend and added user accounts. On top of that: a new game mode, a new combat class (Roller), co-op PvE experiments, and a long list of class tuning and performance work — far more than fits in a single post.
🏟️ Arenas
- New Domination mode: capture multiple zones around the maps (which you can see through walls).
- Target Drone NPCs can be spawned and battled in all arenas as we experiment with co-op PvE.
- Arenas are now linked together via doors, so you can travel between them as one interconnected world.
- Added experimental Gravity Fields that flip your orientation to let you walk on ceilings and walls.
- Improved spawn barriers to reduce spawn camping and shooting from inside safe zones.
- Added start zones that 2+ players must stand in to start the match.
- Improved baked lighting.
- Added new starry skies over the nighttime arenas.
- The Hub: new team color picker added to the Arcade, reworked a few areas, and hid some secrets.
💥 Combat Classes
Each class had more changes than listed below. Across the board:
- All classes got jiggly animation on their lower bodies.
- All classes now capture zones purely with their heads.
- All classes take more self-damage from explosions.
- Player nameplates now float above nearby players.
- Seraph — Hookshot visual is network-synced and far more visible. Rifle reload now 1.35s; orb explosion deals 25 damage.
- Golem — Ground slam now 10 damage on a 2s cooldown (no longer spammable).
- Sparrow — New charged bow: hold longer to charge piercing arrows for more damage.
- Crossbolt — Bolt guns are now full auto. New experimental Health Fountain ability drops pickup-able health cubes.
- Kobold — Buckshot now 21 pellets (1 damage each); carbine retuned; glide now draws more energy.
- Reaper — Rocket and flamethrower reworked; dash cost reduced.
- Assassin — Swords deal damage anywhere on the blade; dash now needs ground to reset.
- Grappler — Removed grapple cooldown and improved cable visuals. Adjusted punch damage and cooldowns.
- Boulder — Can spawn rocks mid-air that can be climbed on or used as in-place shields.
- Roller (new, experimental) — Hamster-wheel locomotion, bouncing grenades, and sticky nades.
- Scarab — AR does more damage (7 dmg); scroll wheel switches weapons.
- Drone — Improved scroll wheel to adjust FOV. Reduced max speed.
🛠️ Technical & Settings
- Networking reliability fixes (fewer desyncs and ghost corpses, cleaner disconnects).
- Settings now save correctly, particularly slider settings such as volume.
- 🎙️ Push-to-talk: left joystick click for VR players, Left Alt for screen mode (toggle in Tablet audio settings).
- Optimized mesh-based text system for scoreboards, timers, and nameplates.
- 📺 Screen-mode FOV slider for flatscreen players (50 to 120).
- Fixes for door portals, sinking through stairs, and several crashes.
- Added basic controller support for Scarab/Drone (Xbox controller only; via Steam, any controller should work).
- 🎵 New Punch Deck music tracks in the jukebox. Engine updated to Unity 6000.2.4f1.
This is a big one. It was mostly unseen backend changes, but they unlocked our ability to do more, and soon™ our skin system.
In an update this size we expect plenty of balance issues and bugs. Hop into our Discord to report bugs and share balancing suggestions — or just hang out:
Files
20260628_DustAlpha0.8_453.zip 559 MB
68 days ago
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DUST VR
All VR playstyles in one cross-platform free-to-play virtual world.
| Status | In development |
| Authors | VRdojo, mikenseer, Scabbage, KingOfDranovis |
| Genre | Shooter |
| Tags | Classes, Gorilla Tag, Multiplayer, Oculus Quest, Oculus Rift, PvP, Unity, Virtual Reality (VR), VRChat |
| Languages | English |
| Accessibility | Color-blind friendly, Textless |
More posts
- DUST Alpha 0.8.2 - Reporting In14 days ago
- DUST Alpha 0.8.1 - Tune Up50 days ago
- Update dropping soon™70 days ago

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